Karen M. Anderson - Using Computers Games Across the Curriculum

Karen M. Anderson - Using Computers Games Across the Curriculum

31,99 €

Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this...

Direkt bei Thalia AT bestellen

Produktbeschreibung

Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
Marke Bloomsbury
EAN 9781441108296
ISBN 978-1-4411-0829-6

...

46,99 €

Heston Blumenthal - Heston Blumenthal at...
...

7,99 €

Chronicle Books Imagebooks - Little Owl:...
...

54,99 €

J. White - Political Allegiance After...
...

28,99 €

Richard Aldous - Reagan and Thatcher
...

55,99 €

Nancy LeClaire George Cardinal - Alberta...

Beratungskontakt

contact-lady

Vereinbaren Sie ein kostenloses Erstgespräch. Wir beraten Sie gerne!



Kategorien